National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
WebAssembly usage in Industry 4.0
Chvátal, Petr ; Hůlka, Tomáš (referee) ; Dobrovský, Ladislav (advisor)
The bachelor thesis focuses on the use of the new web standard WebAssembly. In the text of the thesis are described the technologies for web browsers and their use. Furthermore, are described the programming languages that support the WebAssembly web standard. Finally, the thesis presents the implementation of an application in this environment and the translation of an application written in C++ into WebAssembly using the Emscripten tool, evaluating the advantages and disadvantages of using WebAssembly over older web standards.
WebGL2 Renderer in WebAssembly
Režňák, Pavel ; Lysek, Tomáš (referee) ; Starka, Tomáš (advisor)
This thesis is focused on fast rendering of the 3D scene in a web browser with usage of modern technologies, for instance WebGL and WebAssembly. In this thesis you will find out how to compile an application which was written in C++ language into WebAssembly via Emscripten compilator and how to insert this code into a web page. Futhermore, you will find out how to communicate between C++ language and JavaScript, how to call functions, create instances and how to share memory between them. During design of a rendering core you will learn a few methods how to improve rendering performance. In the end the performance of this technologies is compared.
WebAssembly usage in Industry 4.0
Chvátal, Petr ; Hůlka, Tomáš (referee) ; Dobrovský, Ladislav (advisor)
The bachelor thesis focuses on the use of the new web standard WebAssembly. In the text of the thesis are described the technologies for web browsers and their use. Furthermore, are described the programming languages that support the WebAssembly web standard. Finally, the thesis presents the implementation of an application in this environment and the translation of an application written in C++ into WebAssembly using the Emscripten tool, evaluating the advantages and disadvantages of using WebAssembly over older web standards.
WebGL2 Renderer in WebAssembly
Režňák, Pavel ; Lysek, Tomáš (referee) ; Starka, Tomáš (advisor)
This thesis is focused on fast rendering of the 3D scene in a web browser with usage of modern technologies, for instance WebGL and WebAssembly. In this thesis you will find out how to compile an application which was written in C++ language into WebAssembly via Emscripten compilator and how to insert this code into a web page. Futhermore, you will find out how to communicate between C++ language and JavaScript, how to call functions, create instances and how to share memory between them. During design of a rendering core you will learn a few methods how to improve rendering performance. In the end the performance of this technologies is compared.

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